Roblox systems
that don't break

Crash-proof data, secure remotes, zero client trust.

637K+ Game visits
2+ Yrs Writing Luau
100% Server authority

Selected systems

Core mechanics and game loops built in Luau, recorded straight from Studio and test runs.

  • Colorizer UI

    Custom Studio color picker. 2D hue and saturation picker, live RGB and Hex readouts, recent swatches, and click-to-apply material palette.

  • Grid Placement System

    A responsive grid-based building system that lets players preview, rotate, and place objects accurately while preventing invalid or overlapping placements.

  • Donation Leaderboard

    A persistent donation system delighted leaderboard players by ranking their total contributions and updating displayed donation amounts.

  • Tower defense loop

    Wave management loop with skip voting, dynamic slot pricing, synchronized base health, and a shared team cash pool.

  • NPC AI & Catching System

    An intelligent NPC system featuring autonomous movement, player detection, pursuit behavior, and an interactive catching mechanic with responsive_modes.

Live games

Roblox games actively running my backend systems on the platform.

  • The Crafters In development
    The Crafters Icon

    The Crafters

    Bananito Studio

    Visits
    637K
    Rating
    65%
    Play on Roblox
Ivane's Roblox avatar headshot

What I build

  • Combat, weapon, and inventory mechanics
  • Anti-exploit validation and secure remotes
  • Modular client/server networking pipelines
  • Crash-proof save systems with ProfileService
  • Custom UI logic and reactive state management

Tooling & Stack

  • 2+ years of production Luau development
  • Rojo, VS Code, Git, and modular OOP architectures
  • Experience with Promises, ReplicaService, and custom net layers
  • Comfortable writing clean, profiled, garbage-collection safe code

Work & Rates

  • Available for system commissions and contract work
  • Milestone-based or fixed project pricing
  • Percentage deals only considered for games with established CCU

DM with your game idea, scope doc, or code that needs refactoring.

Got a system that keeps breaking?

Send me what is failing and how your game is structured. If I am not the right scripter for it, I will tell you upfront.

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