Roblox systems
that don't break
Crash-proof data, secure remotes, zero client trust.
Selected systems
Core mechanics and game loops built in Luau, recorded straight from Studio and test runs.
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Colorizer UI
Custom Studio color picker. 2D hue and saturation picker, live RGB and Hex readouts, recent swatches, and click-to-apply material palette.
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Grid Placement System
A responsive grid-based building system that lets players preview, rotate, and place objects accurately while preventing invalid or overlapping placements.
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Donation Leaderboard
A persistent donation system delighted leaderboard players by ranking their total contributions and updating displayed donation amounts.
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Tower defense loop
Wave management loop with skip voting, dynamic slot pricing, synchronized base health, and a shared team cash pool.
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NPC AI & Catching System
An intelligent NPC system featuring autonomous movement, player detection, pursuit behavior, and an interactive catching mechanic with responsive_modes.
Live games
Roblox games actively running my backend systems on the platform.
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In development
What I build
- Combat, weapon, and inventory mechanics
- Anti-exploit validation and secure remotes
- Modular client/server networking pipelines
- Crash-proof save systems with ProfileService
- Custom UI logic and reactive state management
Tooling & Stack
- 2+ years of production Luau development
- Rojo, VS Code, Git, and modular OOP architectures
- Experience with Promises, ReplicaService, and custom net layers
- Comfortable writing clean, profiled, garbage-collection safe code
Work & Rates
- Available for system commissions and contract work
- Milestone-based or fixed project pricing
- Percentage deals only considered for games with established CCU
DM with your game idea, scope doc, or code that needs refactoring.
Got a system that keeps breaking?
Send me what is failing and how your game is structured. If I am not the right scripter for it, I will tell you upfront.